﻿using System;

namespace OnePiece.Core.Utility
{
    /// <summary>
    /// Use this session names in accessing the session object
    /// e.g. Session[SessionName.ScheduleId] = "1";    
    /// </summary>
    public  struct SessionName
    {
        public static readonly string ScheduleId = "ScheduleId";
        public static readonly string AppointmentId = "AppointmentId";
        public static readonly string Appointment = "Appointment"; //the appointment object
    }
}